![]() To understand the problem, look at the stats! 35 movement, 10 shooting range, and hiding skill. Only the Eels causing problems, every battle which doesn't contain Eels is ridiculous, i didn't lose a single unit on the last encounter against 250% boost, never ever before could i do the same, i've always lost a lot (the same happaned at every encounter where were no Eels). Your example is very good! BUT, in total, the GE became easier now than it was in AF. So ONE additional point is absolutely ridiculous. And it makes almost no difference whether the value is 487 or 788. An come on: ONE point more "chivalry" and "call for duty"? Well, if we assume that almost everyone in OF has his "Battle GBs" at least at level 10, the units have effective attack and defense values around 400 to 500. Too low range, and weaker reactive armor than the BF.īTW: There is one more unit which is underpowered: The OF Champion has 10 more attack than the AF champion (in relative numbers, that's only 6% more), all other stats are exactly the same. ![]() With your super-high GBs (with 215/195% I guess that you have Zeus, Aachen and CDM around level 80, and you write yourself that your Orangery is level 80), it might be easier - but with "normal" level "Battle-GBs" (Zeus, Aachen, CDM at level 10 or 12) level 3 of GE is VERY hard, some battles (especially with many eels) are next to impossible (as you write - even with your super-high LGs)Īnd I agree, the CRAB is seriously underpowered. ![]()
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